Wednesday, January 12, 2011

The GAME Plan- NETS-T

My GAME plan for performance indicators I would like to strengthen. NETS-T which is international society for technology in education. There are two specific Net standards I want to focus on:
1. 1b-engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

2. 3a-demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.

The GAME plan I would like to strengthen in the following areas:

Goals

1b-Engage students in exploring real-world issues and solving authentic problems using digital tools and resources. I would like to focus more on informing students on health and nutrition. By using digital media to show videos of what happens to your body if you don’t have proper nutrition. The use of resources that will help with living more healthier include websites like www.Beahealthyhero.com
3a- demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. I will try to be up to date with today’s technologies and relay information to my students through wikipedias, blogs, and twitter. There are many resources that include technology that will aid in helping students be healthy and fit.

Action

1b- The problem with many courses and units is that it doesn’t correlate with real world problems. Students need to learn the skills to succeed after graduation. Students have to be taught with descriptive images of the obesity problem that is happening in our country. Therefore having students find articles and videos of real world problems affecting obesity and heart disease in our country.

3a- I will keep my students up to date on various fitness and health related studies and findings. Engage my students to be interested using various technology devices in aiding their own fitness goals. Using technology like certain programs wii fit, and x-box kinect can help students learn more about fitness and nutrition through video game software they enjoy.

Monitor

1b-The way to monitor my success and progress is to stay current with real world issues. Keep students to find new articles pertaining to health and nutrition. By Using the internet to find new articles that are affecting our nation.

3a-The way to monitor my progress is too keep using new technology in my curriculum. I think by using music, pedometers, Hr monitors; Active game counsels it will contribute to transfer current knowledge to using new technologies. Also by allowing students to adapt to new situations regarding the use of technology in the classroom.

Evaluate

There are a few things that have to be done to evaluate the progress with these to performance indicators. One is to make sure to continue to be up to date with technology. There should be a time table or an outline of how many technology tools that I integrate into my classroom. Most of all implementing current issues and problems using advances in technology will keep my students engaged in learning.

Reference:

International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T).

Retrieved
http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/
2008Standards/NETS_T_Standards_Final.pdf

6 comments:

  1. Michael,
    I love your GAME plan. Health and obesity are imnportant real-world issues. I think using video game platforms to promote better health is engaging and a realistic way for kids to incorporate fitness activities into their lives. Let's face it, the world is different and kids don't ride bikes all day long or meet at the park to play pick up sports. Most scheduled activities and sports do not provide enough exercise time per week to achieve health targets. Using technology is a great way to share findings and have students set individual goals.
    Great post!
    Christina

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  2. Mike,

    I am also trying to work on 1b-engage students in exploring real-world issues and solving authentic problems using digital tools and resources. I think it is important to show kids that what they are learning about in school connects to real-world problems or situations. Your plan for this indicator is great. Teaching students about obesity and even showing them what can happen if they do not take this issue seriously through the use of technology, may be exactly what some students need to understand why this is a problem.

    Liz

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  3. Mike,

    I too have thought of using digital tools in the classroom such as Wii and X-Box Kinect, but I was speaking with one of my colleagues earlier this week about it and I was explaining that one downfall to ordering something like Wii or Xbox Kinect is that it is very expensive to purchase and students are only interested in using it until the next "game" comes along (i.e. dance dance revolution). Just out of curiousity, does your school have the funds to continue to purchase these game systems? How much do you/ your students actually get out of them?

    David

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  4. I like that you want to incorporate a timeline to integrate these standards into your curriculum. That is a great way to monitor your progress and evaluate your success. I wish you well in your GAME plan.

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  5. You hit several current issues that need to be addressed in today's society with all children and you have a good way of meeting your objectives in making students aware of the positive consequences of healthy choices and the negative outcomes of negative choices. Your GAME plan has been well thought out and looks as though it can be carried through with added preparation.

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  6. David:

    I know what you mean when you say games can be played out. DDR that was something a few years ago, but students still like to play it. The problem i have fun into when looking at Phys ed magazines like gopher etc. they raise these prices so much its ridiculous. The X-box kinect is really cool, and i think it is a better console for simulation gaming than Wii. We have two wii's at the moment, and just recently got X-box. Yes the systems are pricey, but i do not buy these out of the catalog. I have a friend who works at a electronics store who has given me a great discount. We have accumulated money for these consoles through boxtops, and Y ties. They are fundraisers throughout the year. My district has money to distribute, unlike many other districts in the area. We do not use these consoles every class. We have fitness centers where students can come during lunch and use the games along with simulation bikes etc.. I find that students enjoy playing the games, We recently did bowling and many of them have played the wii version so when it came to scoring the real thing, the students understood how to keep score and the rules of the game because of playing bowling on the wii. I will have to see how much the Kinect makes an impact, but we just got it. As of right now, it seems to have drawn in the attention of the students. We only have a few games for each game system..two to be exact.

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