Thursday, February 24, 2011

Final Reflection

Throughout this class I have constantly updated and worked on my GAME plan. The two areas I focused on throughout my game plan were the net standards 1b engaging students in real-world issues and solving authentic problems using digital tools and resources. The other standard was 3a demonstrate fluency in technology systems and transfer of current knowledge to new technologies and situations. I believe I am more confident now to incorporate technology into my lessons. The main issue was understanding the technology that I was going to implement in my class. In order to teach the content correctly being confident in your knowledge of the tools was crucial. The positive criticism from my classmates has helped me make my lessons much better for my students to understand the concepts.

I learned many new things from following my GAME plan. At first implementing these lessons it was trial and error. What would work with my students? Did they understand the concepts? And was it enjoyable and engaging? All these questions cross my mind. But implementing the lessons I was able to see what worked and what didn’t. Some students had difficulty using the technology for various lessons. I realized what areas I need to focus on more with my students so they can understand what is expected of them.

The immediate adjustments I am making to my instructional practice are the use of digital tools. In P.E. I’m trying to change the mentality of just one component of being in “gym” class. The second component would be health/nutrition where students would learn outside of the class using blogs. I would like to add digital storytelling for my students to understand more concepts and answer a ten question quiz weekly about health and nutrition. I feel that physical education is extremely important especially when heart disease is the number one related deaths in America. This should be an important situation addressed in all districts. Another classmate gave me the idea to use FLIP cameras to have my student’s record their dance routines. This digital tool would be a great addition in helping students understanding the content material.

Overall technology is extremely important in today’s society. It is always advancing faster than most educators can keep up. I am a firm believer of being a life long learner. Being able to adapt to today’s standards makes you a highly qualified educator.


Mike Benson

Thursday, February 17, 2011

GAME Plan Process With Students

There were many different NETS standards that could be applied to an instructional strategy in the classroom. The two standards that I thought were important to explore in my classroom were: 1b-engage students in exploring real-world issues and solving authentic problems using digital tools and resources. The other standard was 3a-demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. I believe it is really important that students explore real world issues in their learning. When students can relate to the standard that needs to be met, the concept is easier to comprehend.

I would like to incorporate many projects that revolve around the two standards I set for my GAME plan. With the amount of technological tools getting more advanced, the need to incorporate them into the curriculum is ever most important. Students need to understand and grasp the importance of the digital tools and resources that are readily available to them. To continue on making sure my students develop proficiency in the technology standards educators need to be up to date on the current technologies. Being able to relay that information to the students is extremely important.

Reference:

International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.

Mike Benson

Wednesday, February 9, 2011

Revising My GAME Plan

Revising my GAME plan

1b-engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

2. 2. 3a-demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.

These are the Goals that I established for my GAME plan at the beginning of the class.

What have you learned so far that you can apply in your instructional practice?

There are many things I have learned so far about using technology in physical education. I knew about some of these technologies that were being used. But integrating them in my classroom with proper instruction was a challenge for me. Vicki Davis discussed in this weeks lecture about Educational networking. She listed many benefits students got out of blogging and managing their own network education site.

What goals are you still working toward?

The goals I’m working towards are engaging students with real world problems and issues using digital tools. I am also demonstrating to students how to use a pedometer, hr monitor, GPS-geocache etc. My ability to learn material will allow my students to learn and be successful as well.

Based on the NETS-T, what new learning goals will you set for yourself?

Id like to learn more about how I can incorporate technology and projects where children can learn about health and nutrition outside of P.E class. I believe that P.E has two components the physical movement in class, and the knowledge of nutrition, health etc. I heard today from a student, why are we taking a quiz in gym class? Because to give you knowledge to retain for the future to benefit you.

What learning approaches will you try next time to improve your learning?

I think next time I would like to find more individual learning projects. I think that students can collaborate with each other to help, but for them to learn on their own. I think that having group projects limits the individual in each group to be successful.

Reference:

International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.

Mike Benson

Wednesday, February 2, 2011

Evaluating GAME Plan Progress

Evaluating Your GAME Plan Progress

1. 1b-engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

2. 2. 3a-demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.

These are the Goals that I established for my GAME plan at the beginning of the class.

I have been introducing to my students different real world issues. One thing that we are talking about is jump rope for heart. This is a campaign that is done at pretty much every school to raise money for heart disease. I discussed with the students the importance of having a healthy heart by proper nutrition and physical fitness. At a young age many of them don’t really care or understand what it means. Every year the school raises a tremendous amount of money for jump rope for heart. This year I thought about creating a website that includes top money raisers in each grade. They have prizes that are pretty cheap for students who raise a certain amount. I would like to incorporate a more incentive for my students, maybe create your own game day, some prizes that I might provide, Various gift cards or video games.

Lately I have been working with other teachers to setup a blog that students would have to work on outside of P.E class. This concept would be working with science, and math concepts. I want to correlate what students are learning in other classes with P.E.

I will have to learn more about certain technology components I want to incorporate into my plan. I want to be able to understand fully the concept and how it works before I ask the students to develop a project using that technology. I also gained a new idea from a fellow classmate. I am the assistant coach for freshman softball. The other coach and I have a website where we update scores, practice times, highlights, etc. This is great for the students and parents to be on the same schedule and to find information. Aka 15 or so parents don’t call and leave messages everyday about game times and practices. One of our classmates has made a website too. But the idea I gained from her was to incorporate the athletes in ideas of what they would like to add to the website or see. Their opinions would be greatly appreciated! I will discuss that with the other coach and some of the players as well.

The adjustments I need to make is to demonstrate fluency in the technology that I will be using for the project. So far I think im on the right track to accomplish my goals for my GAME plan.

Reference:

International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T).

Retrieved

http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/
2008Standards/NETS_T_Standards_Final.pdf